|Scope details||24 Credits|
|Level of study||Syklus 2|
|Language of instruction||Norwegian/English|
Completed foundation level courses or equivalent education (bachelor). Knowledge of 3D modelling techniques.
ProtoHype is a research oriented studio course that involves new contexts and themes that rather require radical than incremental solutions. The course is organized around two extensive main iterations and phases. The first phase is based on a foresight a few decades ahead and then, as a second phase, the result of the first phase is back-casted and designed for a more contemporary context. The end result of both phases will be physical products conveyed by both digital media and physical models.
The course builds on theories that see innovation processes as a dynamic interaction between different actors with different skills, mind-sets and backgrounds. The course focuses specifically on the active use of various forms of physical and digital prototypes that support and facilitate the innovation process. Traditional sketching and model building will therefore be blended with advanced 3D modelling, video-sketching and other forms of conveying a rich variety of different design concepts.
The student shall after the course be able to participate in more advanced and complex design processes; and doing so as an independent designer with a creative, aesthetic and designerly approach.
a. Knowledge: The student should after the course have a firm and explicit understanding of the kind of solution driven design process being so inherent in the industrial design tradition. The student will also be introduced to video-based sketching methods and the kind of research methods developed within the industrial design tradition. In addition will the student gain an introduction to Radical Change, Sustainability, Future studies and Foresight.
b. Skills: After the course the student should have a working knowledge of, and skills in, an industrial designer’s toolbox including (but not limited to); sketching through different media, creative methods, team work, foresight and presentation.
c. General competence: The course has a general goal of both individual progression and to wrap up and make sure that the student has sufficient knowledge and skills in industrial design to reach a professional level after another year of practice at IDE/AHO. For each individual student, the curricula might therefore be slightly modified.
Working and learning activities
The work is arranged as a design studio with lectures, presentations and seminars woven in as a natural part of the activity.
Professor in chargeHåkan Edeholt
Mandatory work requirements
|Work requirements||Number||Number of approved||Mandatory presence||Comment|
|Other - specify in comments||
80% attendance on all the compulsory moments (lectures, seminars, workshops )
One longer field trip (app. 4 weeks)
|Assessment||Date||Duration||Grade scale||Oral examination|
Reading lists / teaching materials
Course book and distributed papers
Klein, Naomi (2014) This Changes Everything
Marshall, George (2014) Dont even think about it; why our brains are wired to ignore Climate Change