70 601 Interaction Design 2 (IX): Screens

Prerequisites

Passed foundation level courses at AHO or relevant and equivalent education (bachelor)

Recommended prerequisite knowledge

‘Screens’ is the second course in Interaction Design, after “Interaction Design 1: Materials and Tangible Interactions”.
The students should have passed Interaction Design 1 og other relevant experience from Interaction Design.

Course content

The second part of the interaction design programme focuses on the complex connected world we now live in, where visual interfaces are increasingly prevalent (from mobile phones to large public information systems, iPads to multiuser multitouch) and presenting designers with fascinating, complex and highly relevant challenges. The course explores how these interfaces can be effectively integrated into networks and spaces; the information they contain and the messages they impart; and how we, as users, engage and interact with them.

New digital technologies, and the internet in particular, have changed the ways of production and consumption of information. The internet itself has undergone a sea-change in recent years, from primarily static and closed systems to infrastructures where openness, information sharing, collaboration and creativity are key ingredients. Users have become both producers and consumers of content and information. Massive information datasets and structures need to be presented in dynamic, user-friendly and accessible ways, allowing for easy navigation, providing an overview as well as detailed analysis.

These sophisticated design challenges will be explored in a range of workshops and projects.

The course will provide students with appropriate practical skills, design methods and design thinking tools, enabling them to tackle advanced screen-based design issues, and leading to the creation of engaging, informative and effective interfaces.

Learning outcomes

Students will
• gain an insight and understanding of the fundamental challenges in the design of screen-based interaction design, and apply this to the design of engaging user-experiences
• improve their screen-based graphical technical and production skills
• explore media convergence from a web-based perspective, by using independent, reflective and critical approaches to the course subject
• be able to use tools and methods for prototyping and programming interaction concepts and problems
• develop their skills at communicating their concepts and ideas in an engaging and convincing manner
• understand the roles and opportunities for the designer in a technologically driven environment.

Working and learning activities

‘Screens’ is the second semester course in the field of interaction, and is an introductory course to a broad set of materials for design for screen based interaction. The semester is a compilation of several smaller modules and workshops to introduce the students to the new and more screen specific methods, processes and tools that will form the core of the term. This will be followed by one final project, where students will develop more in-depth conceptual frameworks.

The modules and workshops will reinforce students’ understandings of the key underpinnings of screen based interaction design, with an increasing emphasis on online and networked environments. These will be broad in nature, covering practical design issues related to the themes of the course.

Students will work alone or in pairs during the course.

The main project deliverables will include:
• several minor deliverables
• 1 main project
• final presentation

Professor in charge

Associate Professor Mosse Sjaastad

Assessment

Assessment Date Duration Grade scale Oral examination
Annen vurderingsform, definer i kommentarfelt Pass / Fail
Comment:

The main project deliverables will include:
• several minor deliverables
• 1 main project
• final presentation